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James Baboli
Ferrous Infernum Rough Riders.
0
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Posted - 2013.04.08 15:35:00 -
[1] - Quote
Ge Hucel-Ge wrote:how are legions compared to all the shiny armor bs?
they don't show the big dps numbers in eft, but shouldn't they apply their damage much better to the smaller targets in vanguards?
Well fit shield legions get fleet too, so I would assume that they would get fleet in armor communities, especially as drone bunny, for the ability to alpha Niarja spawns in TCRCs if nothing else.
Also, the Warp To Me Public Channel is Warp To Me Incursions. If you are doing the community classification, WTM is a relaxed shield community that runs all levels of sites. Thank you in advance for the (assumed) prompt update. |

James Baboli
Ferrous Infernum Rough Riders.
1
|
Posted - 2013.04.08 16:01:00 -
[2] - Quote
Goldiiee wrote:I thought that was a typo in the mail.  Corrected in OP thanks for the Edits. And thank you for prompt maintenance of your OP, OP.  |

James Baboli
Ferrous Infernum Rough Riders.
1
|
Posted - 2013.04.08 18:09:00 -
[3] - Quote
Roshisama wrote:Hi there, [Tengu, Incursion]
*fit trimmed* with my current skills this would run at 16,4k shield-hp (raw) with resists of 80,5/86/85,6/85,9. dps out of pyfa with scourge fury 558 @ 57 km. i could switch to HAMs for 744 DPS with scourge rage @ 20 km.
any improvements etc are welcome. the big goal atm is to fly a nightmare, though a rokh with t2 rails is a lot closer.
thanks
Roshi
Definitely got the tank for it. I would suggest switching out for HAMs and dropping the LSE for a Target painter or web if you're looking for a vanguard fleet as they contain few cruiser+ ships and many frigates that close to between 8 and 15 km.
Also blaster rokhs are very nasty in VG fleets as they have the utility mids to be pocket vindis without quite so much squish. |

James Baboli
Ferrous Infernum
4
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Posted - 2013.04.24 14:58:00 -
[4] - Quote
Unezka Turigahl wrote: TVP is the best bet for a newer player. But it is also not impossible for newish players to get together and run sites on their own, outside of the main communities. I've helped get fleets together with two different corps, the only requirement being T2 shield mods on all ships, and logi 4 for the Basilisks. One of the fleets had Drakes and Navy Omens in them, ships even TVP won't accept. Its not ISK efficient but it is kind of fun. Any contested site will be lost of course, and depending on time of day and # of incursions in hisec, it may be hard to get many sites to yourself. So incursions can be rather noob-unfriendly, yes. CCP designed them to be competitive.
Warp To Me will take almost anything that will survive, although we do prefer the same things as any other community.
Example: I have FC'd 13 minute pay to pay TCRCs with 2 t1 BCs in fleet. Full disclosure: The rest ranged from T1 BS t2 tank + damage mods meta 4 guns with faction ammo to full faction + deadspace fit vindicators, and only 8 logi. |

James Baboli
Ferrous Infernum
4
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Posted - 2013.04.24 15:15:00 -
[5] - Quote
Todath Narod wrote:
What is the difference between the 55-70% resists you get with Meta 3 and 4 modules and the T2 modules? Not much.
It can be the difference between lasting the 15 seconds it can take to get the right number of reps on you or not. Meta2 invuln is also the best you can get without going t2 or shiney, which makes that in particular a major concern, as most fits for new players should run double invuln + EM mod and thermal rig, to allow for both less than perfect response time and lower base HP from skills/t2 rigs/bittervet magic. LSE is also recommended on newer pilots ships, to provide more buffer and thus give more margin to catch people in shield.
Todath Narod wrote: What is the difference between DPS with T2 ammo and Faction ammo? a few percentage points = not much.
The difference is a few points of base damage, modified by the damage multiplier of a weapon, which is usually between 3.5 and 20. This multiplies the low initial difference, and t1/meta1-4 damage mods/guns exaggerates the difference between t1 ammo and newbie friendly fit, faction ammo and newbie friendly fit and full t2 (including ammo) fit. Were it not for damage multipliers making this into a 10-25% increase in DPS, I would not see the issue. That said, if you are new and can fit the tank and have the ship ready to fly, in most newbie friendly channels someone will lend/give you the isk to get faction ammo if you are polite. |

James Baboli
Ferrous Infernum
5
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Posted - 2013.04.29 21:17:00 -
[6] - Quote
Estella Osoka wrote:Also note that the Sansha rats will warp scram you. So unless you can align fast and GTFO, it will be a one ship enter - one pod leave scenario.
In VGs, it is just barely possible to fit enough WCS to get away. No single wave contatins more than 4 points of scram strength. So, a theoretical fit with 5 WCS and shield tank might be able to warp in and out to successfully complete the site. The next issue is that you have too few in fleet and on grid, so your payout is 0. the pay based on on-grid fleet members makes |

James Baboli
Order of bloostained stars
11
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Posted - 2013.05.18 05:25:00 -
[7] - Quote
Darlew Demian wrote:Thanks for your reply Goldiiee
it's not a problem, i'll start with incursions as soon as i can ger a rokh...
thank you anyway for you help, really appreciated a lot!
Try some of the relaxed or training channels in the first post, and while unorthodox, a ferrox is generally going to be a better incursion boat in its current form. IIRC with double t2 invuln and DC 2 + BC 5 it meets the 70% HQ resist profile, and will be a decent drone bunny in absence of a strat cruiser when fit with rails. |

James Baboli
Ferrous Infernum
11
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Posted - 2013.05.22 15:42:00 -
[8] - Quote
Ahmed Ibn Rustah wrote:Raek Sorry but at logi 4 a Scimi is not cap stable so not usable. A Basi at level 4 is stable with 2 energy transfers on it. Once you get logi 5 and shield emissions at 5 the scimi will be stable.
It should be noted that a level4 basi should get you into some fleets such as TVP but be aware that if there are a large number of level5 logies x'ing up the FC may pass you over. As mentioned earlier join the channels and talk to the members there, they will give you the advice you need to get into their fleets.
A scimi is cap stable with 2 cap recharger II on it at logi 4 with shield emission, energy management and energy systems operation 4. It kills the TL ability that is the secondary use of the scimi, however it remains able to continue functioning at full effect (no need for cap buddies to be locked, time spent worrying about cap chain) even if other ships are jammed or nueted. |

James Baboli
Warner Bros.
11
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Posted - 2013.08.02 21:40:00 -
[9] - Quote
Leroy Jen-kins wrote:Please not that TVP although they have tengus in there mailing list the chances of gettin in a fleet is 5% and soon they will be pushed out of the list all together .
Tengus have a place. It is not really incursions, with the exception of NCNs. They deal subpar DPS at standard DPS ranges. They can no longer snipe. They aren't nearly as good at drone bunnying as 6 gun arty lokis, especially if you run triple web or dual web + SeBo. They don't usually carry many mods to help the fleet for non-contest fleets, and most cruisers/frigs can speed tank their missiles if allowed to MWD without being webbed.
Train a loki. They're cool. or a dual web shield bhaal, the FC's will lol and then maybe let you fly it. Or a windi. Or a nightmare. Or heck, any of the t1 combat battleships if you're cheap or low SP.
Speaking of which, any intel people are willing to share on tests of dual web bhaalgorns with officer webs? |

James Baboli
Warner Bros.
11
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Posted - 2013.08.04 11:24:00 -
[10] - Quote
Goldiiee wrote:Brainstorm Stormrage wrote:I recently started training toward incrusions. To have a better chance of getting into a fleet, should I first focus on sniper fits or DPS fits? Also anyone have links to Amarr BS fits that I should aim toward? Edit: NVM about fittings. Found this site: http://www.tdf-theditanianfleet.org/May be linking the appropriate community's website in the original post will help people. Didn't know they had a site, added the Link to the OP, thanks. Any other communities with Home page links please drop them in here and I will get them added to the OP.
Warp to Me Incursions has a homepage (soonGäó to include forums!) at Warptome.com |

James Baboli
Warner Bros.
11
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Posted - 2013.08.05 06:11:00 -
[11] - Quote
Selkak wrote:Greetings Incursion people,
Im looking to get involved with incursions due to the fact that i am falling asleep doing lvl 4 missions. Literally falling asleep. Im looking for a fleet that can help get on my feet and start learning the ropes of incursions, a more casual minded fleet would be best due to crazy work schedules. Shield or armor doesnt matter to me, i can do both.
Thanks ahead of time all!
Sounds like Warp to Me is the best fit for you, as its a casual training community. |

James Baboli
Warner Bros.
12
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Posted - 2013.08.07 22:04:00 -
[12] - Quote
Bump and shameless plug!
Tomorrow, I will be fitting as many battleships for shield incursions as possible, discussing it on coms for the whole time. Spending most of the day discussing fitting on a set of coms to be determined. All are welcome, and the in game channel and mailing list for the information on where and exactly when its starting is "Baboli Fitting Yards".
Please note, my general doctrine and background is with training communities, so shiny will be minimal on this run of fitting, and tank will be emphasized to a moderate degree. |

James Baboli
Warner Bros.
13
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Posted - 2013.08.14 20:16:00 -
[13] - Quote
Silver Getsuga wrote: Also, there is the Vindicator. What's his role in Incurions? What's the percentage of Vindis in ideal fleet?
Would you personally train for NM, Mach or Vindi given you're at 0 skills and you got plenty of Incursions expirience? And why?
I got only Drake experience so far. So got no emotional response to a particular turret weapon system. So all I care for now is effectiveness.
Thank you in advance.
Disclaimer: All roles and numbers reflect shield fleets and shield doctrines and are HQ centric, with hearsay from more VG focused communities thrown in and marked.
In HQs DPS should outnumber snipers roughly 1.6 to 1, making the comp for a safe (with fairly random logi, the 70%+ 100k EHP perfect skill fits and an OGB to make up for bad skills) TCRC capable HQ fleet 6-7 logi, 17-22 DPS 7-13 snipers depending on the relative skill of the pilots and shininess of fits.
The vindicator is the short range DPS monster of incursions. It is the highest DPS ship, and with proper fit, before going seriously shiny can pump out 1400+ DPS with mediocre skills, with bonused webs to help with the application of this DPS. Ideally, all of the short range DPS boats are vindis, with an experienced pilot getting a ReSeBo from somewhere to act as the drone bunny. 2nd most skill intensive ship, as it has cap management problems with poor skills.
The NM is one of the few ships that changes roles based on site type. In HQ or AS, centric communities, they fit tachs and are bar none the highest DPS sniper ship with better application at medium and short range. Ideally, NMs make up 60+% of your snipers. Most tach NM fits are designed and intended to cap chain. In VGs, many people swear by the pulse mare. It is the most skill intensive to fly properly, as the cap management issues are serious.
The macha, fit right, is an alpha boat, plain and simple. In most cases, it also is used for MTACing as it has superior speed and agility compared to the other optimal tier ships, and a high slot to spare without sacrificing DPS. Ideally, unless needed for additional utility highs or in a contest oriented fleet, only one macha per fleet as the MTAC p/d. Easiest of the top tier BS to fly, as it has few cap management issues owing to not needing cap to fire and high speed requiring fewer cycles of MWD to make it to appropriate spots. |

James Baboli
Warner Bros.
13
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Posted - 2013.08.14 20:24:00 -
[14] - Quote
Sir John Halsey wrote:Hi. Since i started playing EVE i trained my skills going for missiles and Caldari ships. Now, i want to try incursions so, my skills are most likely bad :) http://eveboard.com/pilot/Sir_John_HalseyThe question i have is: with Odyssey 1.1 and the changes to medium guns, HACs and CS, will it be worth flying an Eagle or a Rail Tengu into incursions? Or my best bet is to train for a sniping Rokh? Ah, one more thing... is this http://incursions.nexsoft.de/?mode=fit&id=367Is it worth investing in this hull and flying it in incursions?
As of now, with the exception of flying as the drone bunny in fleets lacking ReSeBo fits, flying anything but a battleship or logi is counter productive. Even with the changes, they still underperform BS DPS at similar ranges on all of the BS and all but one of the cruisers. Uitra Tellens have a slightly lower sig radius, meaning that without paints, a perfect railgu applies more DPS than any t1 BS with guns @ its orbit distance.
Both the rail rokh and blaster rokh are far more universally accepted than any missile boat.
Also, if rigging a torp boat, the speed rig is more preferable than the flight time rig to reduce the time in flight and thus chance of lost volleys. The only HQ community I know of that does not currently have a policy of no missile boats, in theory or in practice, is Warp To Me, so I cannot recommend building out the RNI/CNR you linked unless you already fly with us and know you like our community. |

James Baboli
Warner Bros.
13
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Posted - 2013.08.21 11:44:00 -
[15] - Quote
Frostys Virpio wrote:Currently trying to get to be able to fit this :
[Rokh, Will it Rock?]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Tracking Computer II, Optimal Range Script Tracking Computer II, Tracking Speed Script Large Shield Extender II Cap Recharger II
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Large Anti-EM Screen Reinforcer II Large Core Defense Field Extender II Large Hybrid Discharge Elutriation II
Is there any serious misstakes in there or would it be ok to run at least in a beginner fleet? One major issue if you are flying HQs, and minor if flying VGs/AS. It needs an MWD for HQ fleets, and the TE is almost wasted as a DPS boat if running dual TC rather than TC and res scripted SeBo. |

James Baboli
Warner Bros.
13
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Posted - 2013.08.21 11:52:00 -
[16] - Quote
SnSPork wrote:Hello, I'm trying to get into running incursions instead of Lv4, Just wondering if this setup would still be accepted.
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L Caldari Cruise Launcher I, Caldari Navy Mjolinr Cruise Missile 'Caldari Navy Cruise Launcher I, Caldari Navy Mjolinr Cruise Missile
What about 1400's
[Tempest Fleet Issue, TFI_Inc2]
6x 1400mm Howitzer Artillery II (Republic Fleet EMP L) 2x Caldari Navy Cruise Missile Launcher, Caldari Navy Mjolinr Cruise Missile
Thanks for the help!!
The cruise launchers are interesting. I haven't seen a TFI with cruises on it in quite awhile. The 800s should definitely be paired with torps if you are going to be running more weapons in your highs.Also, what site types are these ships for, as they don't fit any of the normal patterns currently in use as far as which mods and rigs are used for what.
|

James Baboli
Warner Bros.
14
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Posted - 2013.08.29 14:37:00 -
[17] - Quote
Also a reminder. Arguing with an FC in incursion local after being banned from a community is a good way to let other communities know to add you to the ban list if they agree with the reason you were banned.  And then telling the leaders of other communities they are wrong when you can't fit most of the T2 mods that are default is a good way to get them to never invite you.   |

James Baboli
Warner Bros.
15
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Posted - 2013.09.13 08:18:00 -
[18] - Quote
Padegejas wrote:Nijoson Uisen wrote:Hi. I'm sorta new to EVE and heard Incursions was a good place to earn ISK for PVP and other activities.
I tossed together a ship in EHQ for this and I think it'd work well:
High power 5x Medium 'Regard' Remote Capacitor Transmitter Medium power 1x Cap Recharger II 2x Adaptive Invulnerability Field II 1x EM Ward Field II 1x Experimental 10MN Afterburner I Low power 3x Beta Reactor Control: Capacitor Power Relay I Rig Slot 3x Medium Egress Port Maximizer I [Osprey]
thoughts? Survivability of T1 logi ships is pretty low. May be there are some channels that accept T1 logists, but as far as I know most incursion channels require T2 logi ships as absolute minimum for logists. Try talking to Nolak about osprey fits. He's about the only person who every got to fly them regularly, and mostly because he was so amusing to listen to as he exploded. Hit something in the mid 80s or low 90s before he stopped. |

James Baboli
Warner Bros.
15
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Posted - 2013.09.13 08:22:00 -
[19] - Quote
Zeata Udan wrote:I haven't done incursion at all but I wanted to know if a ecm scorpion would be of any use? The fitting was *snipped*
ECM scorpion is insufficient to actually permajam sufficient numbers of targets to make it worth it in TCRCs, and WILL hold primary aggro quite nicely, but will be squishy and take lots of reps as currently fit. It may find a niche in an armor VG fleet if you are running single logi and jamming the majority of the DPS, but this is not a standard doctrine of any fleet as far as I know. |

James Baboli
Ferrous Infernum
15
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Posted - 2013.09.20 06:01:00 -
[20] - Quote
Also "Opus Incursions" is trying to resurrect the multiple fleet community, with a focus on vanguards and Assaults. |

James Baboli
Ferrous Infernum
15
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Posted - 2013.09.23 17:32:00 -
[21] - Quote
Carniflex wrote:Goldiiee wrote: And on a final note, personally I would recommend armour drones not shield drones, the slow travel time on the drones means they never arrive in time to save anyone unless they were there in the first place, and fixing someoneGÇÖs armour in site is much better for fleet continuity than waiting for a GÇÿdock-up repairGÇÖ (If there is a repair or station in system). That's just my personal opinion, go with what your community advises.
As far as I understood the shield drones are there to be put on the second logi for the duration of the site - presumably for giving it a little more buffer when it grabs agro or if the first logi happens to get jammed. For a training fleet that sounded like a good plan to me. This is only a good plan when you are running with a very light logi load and poor./no boosts, or terribad fleet comp. The two types of ships which jam are quite squishy and if anyone has the standard 6 gun incursion arty loki (which is has recently been dethroned as king of the DDD ball by vindi's getting ReSeBos bu thats another story....) then the frigate sized ones should be alpha'd off the grid. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
19
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Posted - 2014.01.28 20:36:00 -
[22] - Quote
Graham Bauval wrote:where are the current hi-sec sights? Check your journal. This will be accurate unless there has been a round of mompoppery in the last hour or so. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
19
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Posted - 2014.01.31 22:38:00 -
[23] - Quote
Update: UOR channel name has changed to UOR VG.
I am starting work on a explicitly training shield Vg community, which will take things as low skill as t2 tanked BCs. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
19
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Posted - 2014.02.06 20:21:00 -
[24] - Quote
hydraSlav wrote:Don't incursion fleets clash with each other for a chance to do a site? And in that case, the fleet with the highest DPS wins? Doesn't that mean that wherever the ISN or other shiny fleets go, other fleets have no chance?
I want to get into incursions. I've got the skills. I've got the ISK to buy a Pirate BS, but i obviously don't want to do that just on the first attempt. I've got Logi 5, but i hear that Logis are a dime a dozen, so i'd be waiting a long time for someone to pick me
So how do i get in?
Having flown with non-shiny, and shiny fleets, I will tell you that an alert, shiny fleet, that is on the ball will beat any non shiny fleet. The issue is that you do not always have everyone alert and on the ball, so some fleets that really shouldn't in raw value or shiny factor will win. Also, lately even VGs have had low enough numbers of fleets to make contests the exception rather than the rule, with maybe 1 in the average hour during the week and 2 in an hour during the weekend.
Getting in is a bit more tricky. Currently, TVP and WTM (the "training" HQ channels) are swamped during the weekend, and most of the week. ISN and DKY are pirate and logi 5 only, so they have a high bar to anyone not already so equipped and trained. TDF is armor, and variable in hull and fit needed based on which FC and doctrine that FC is flying. U0R and Road-Kill are probably the easiest to get into that I have flown with and thus can recommend, and complement each other well on time zon That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
20
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Posted - 2014.02.10 20:42:00 -
[25] - Quote
Kero Resistanbul wrote:-¦ got tank skills 4 i got t2 drones but i cant use t2 guns. Also need engineering skills they r 2-3 but learning.
So do you now any channel for newbies ? Road-Kill sometimes takes people that are that new and will likely take you when the engineering skills finish. U0R will likely take you once the engineering skills complete. Do not know anywhere else that I have flown with. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
20
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Posted - 2014.02.10 20:42:00 -
[26] - Quote
Cross posting for subscribed people: https://forums.eveonline.com/default.aspx?g=posts&t=320331&find=unread ^ Another proposal to make Assaults a viable site type. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
22
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Posted - 2014.03.07 12:22:00 -
[27] - Quote
Cap stable tengu that will local tank VGs anyone?
[Tengu, XL booster] Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Co-Processor II
Pith X-Type X-Large Shield Booster Pithum A-Type Adaptive Invulnerability Field Pith X-Type EM Ward Field Pithum A-Type Adaptive Invulnerability Field Pith X-Type Shield Boost Amplifier Pith X-Type Shield Boost Amplifier
Dual 150mm Railgun II, Antimatter Charge M Dual 150mm Railgun II, Antimatter Charge M Dual 150mm Railgun II, Antimatter Charge M Dual 150mm Railgun II, Antimatter Charge M Dual 150mm Railgun II, Antimatter Charge M
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Medium Core Defense Capacitor Safeguard II
Tengu Defensive - Amplification Node Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Magnetic Infusion Basin Tengu Propulsion - Intercalated Nanofibers
Just posting because I'm a bit nutty and it was fun to create. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
22
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Posted - 2014.03.10 17:58:00 -
[28] - Quote
Iron Wraith wrote:looking into saving up for a incursion ship, probably gal armour based to match my skill investment and i have a few questions.
assuming T2 blasters and/or T2 rails on a vindi, how much ammo should i pack for a nights worth of pewpew?
is it worth fitting a megathron while i save up for a vindi? assume mostly lvl5 skills (eg blaster spec 5, but only rail spec 4, 5's for armour except EM resistance at 4) and a full T2 fit initially. i seem to be able to hit the 70% resists with no gang boosts and 15K armour (taking into account sig size) with some fitting room to spare. currently have a total of 10% dmg to large hybrids in my head and some nice cap bonuses too, though i'd look at the armour set in another clone for the long term. so nice base skill set just short on ISK initially.
what order should i focus on for an upgrade path from: pirate hull (vindi) faction/deadspace tank faction/deadspace DPS
finally will i need to get my amarr/caldari standing up from shoot on sight? have a funny feeling you're all running these in amarr space!
thanks :)
If you have a limitied budget to start, it is worth putting together a megathron. If you can, make the investment in a navy mega to start. The fleets that will take both will not be the shiniest and thus fastest fleets, but are much better isk than anything else in Hi-sec, so you will get your name out there as whatever quality of pilot you are, and shorten the time to that vindi.
IMO, the path that works best is likely to be" Hull Damage mods Tank Utilities and webs the newly added damage mods from shinier tank. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
23
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Posted - 2014.03.10 19:14:00 -
[29] - Quote
If you are KOS in any space, there will be significant times you will be unable to fly incursions. Roughly 45% of all incursion constellations are in amarr space alone. Caldari space has a few, but not many.
As far as ammo goes: As much as you can carry, and still have 306m3 free to carry your stack of lyavite if flying VGs. For t2 blasters, usual loadout is: Void, Null, Faction antimatter. Blasters are also going to be your preferred weapon in vanguards, which is the majority of armor fleets. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
23
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Posted - 2014.03.13 06:40:00 -
[30] - Quote
Very cool. Now if you had it also highlight sec status of each incursion, and a notation for islands when/if dev resources allow, that'd be cooking with gas. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
23
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Posted - 2014.03.13 22:04:00 -
[31] - Quote
Risingson wrote:James Baboli wrote:Very cool. Now if you had it also highlight sec status of each incursion, and a notation for islands when/if dev resources allow, that'd be cooking with gas. This shows the average sec of the region the incursioned constellation is in.Viewing the Region reveals the sec status of the systems. I do not get the island part tbh ? High sec incursions not accessible from the main part of highsec. The risk involved with moving the fairly pimped out pirate hulls that fly many places is huge if you go through lowsec. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
23
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Posted - 2014.03.28 11:08:00 -
[32] - Quote
Bumping with Community news / plugging HELIX
Helix incursions is now running weekly DT-DT fleets, with dates announced in their mailing list. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
24
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Posted - 2014.04.12 15:57:00 -
[33] - Quote
Sentenced 1989 wrote:
Erhmm.. we use bastion, and 2 slot tank and don't even use a-type invuls and works as a charm in VG's
Though, it does mostly lock you into multiples of 5min, and even hulls with t1 resist profile can be single slot + 1 t1 rig tanked with a B type invuln. Can't speak for true minimum with armor. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
25
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Posted - 2014.04.29 20:26:00 -
[34] - Quote
Goldiiee wrote: *snipped*
If your just starting out you probably are working on a finite budget, assuming that's correct I would say pop into TVP's (The Valhalla Project) chat and see what you can afford to bring that they will accept in a fleet.
If I am wrong and you have a fairly generous budget you can try some of the more 'high end only' groups like ISN, WIN, Warp To Me, and Helix. As far as picking the right one goes? I would recommend any of them as a good group to start with, or stay with. *more good advice snipped*
Warp To Me is actually only a "high end only" about the needed resists and tank. While their fits want a deadspace EM passive with the t2 invulns, these are still relatively cheap compared to the cost of a hull, and WTM is still officially first come, first in. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
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Posted - 2014.05.19 09:03:00 -
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Frostys Virpio wrote:Marc Callan wrote:Having flown with WTM, it's not so much that they demand a deadspace EM shield amp, it's that they don't want an active EM hardener that'll crap out if you get hit by neuts and leave you with a wide-open EM resistance hole, and with lower compensation skills, it takes a deadspace amp to get you to 70%. I was accepted into my first WTM fleet with a TeFI with a Guristas EM amp (thanks to decent compensation skills) and nothing else over T2. Quick let's all trash our Pith-As invuln because we might cap out under Otuni's neuts leaving us with a gaping omni hole... There's a reason WTM is listed as a training channel. People may not know to spam hardeners when under neuts, lie about fits, etc. WTM's resist profile makes sense, given their target demographic. Still can't understand the LSE on rohks though. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

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Posted - 2014.06.08 18:26:00 -
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Ahz wrote:Thanks for the extremely useful thread.
90M SP Toon away from the game for two years.
Think Incursions might be a great way to get back into the game.
I can fit and fly a Mach but don't want to lay down the 1.5b - 2.0b ISK to get all shiny unless just to try them out.
I've got a Tempest lying around that I can pimp out, or am I better off bringing a Scimi (logistics 5 cap stable)?
Would probably only want to fly one or two missions like this to convince myself this is the right investment.
If I like it I'll happily spring for the blingy Mach. If you can fly good logi, it is more likely to get some kind of fleet much more quickly than a standard tempest. while lows and highs are almost universal (3 CPR, damage control or sigamp) mids vary from 5 links to 2 links for unshiny scimi based on community. Carrying the following is likely to help you get fleet fastest if you are agnostic about community: 5 TLs, preferably faction Afterburner 2 Invulns 2 t1 or 1 t2 data analyzer (used to be codebreaker)
Only a small number of communities use MWD scimis, but for those you need: MWD 2 cap recharger That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
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Posted - 2014.06.22 16:03:00 -
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Member of CSM is trying to get feedback about incursions and things people want to see. So give the nice man your input, and say thanks mike. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
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Posted - 2014.06.22 19:45:00 -
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Goldiiee wrote: TCRC; We lose the most ships to this site (even more than Mom's) and it's usually due to the player inexperience with this particular type of site, combined with 40 on grid, cluttered Coms, and little to no real way to explain it other than throw them in the pool and hope they swim.
I don't think anyone would miss the NCN's regardless of how they are tweaked, but a training ground for the more difficult TCRC's would be a helpful added advantage to the community as a whole.
Edit; Ack Ignore me I posted in the wrong thread, was meant for the one James linked.
TCRCs aren't that bad. If you run boosts and the 70% resist profile, they can be done with 5 logi. It's a minimum of 6 for the 65% resist profile. More problematic is people not broadcasting on time, and then panicing into crapping up coms. This is where real FCing comes in, and you have to calm your fleet the heck down, and back on track. I would not like to see a TCRC lite in place of the splint gate NCNs, but most people who have flown with me will agree that I'm a bit silly. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

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Posted - 2014.06.23 20:09:00 -
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Still pushing to open them up for Command ships, because then spare boost toons have a way to make isk. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
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Posted - 2014.06.30 11:10:00 -
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Nolak admitting he's a boxer. Makes me long for the days I was fooling with blowing up his ospreys by using a little known mechanic of locking and then then unlocking repeatedly around timers for aggro swaps. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
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Posted - 2014.07.02 03:33:00 -
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Goldiiee wrote:I just got a mail from a perspective Incursion runner, and he tells me some of my groups listed in the OP are no longer running, or at least their chats are inaccessible. I am unfortunately working my RL ass off and unable to play the game beyond logging in for training queue changes, if anyone can confirm new channels or dead groups I would appreciate it so I can keep the thread up to date even if I can't get my own personal healthy dose of EVE. Relegated to Forum Warrior by necessity of starve and play, or eat and live.  If no one steps up in a day or two, I will do a check of live channels about weekly. For those looking for an ingame list of live channels, "Incursion public" is a medium active chat with channel links to most channels in the MOTD, and actively filters dead channels. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Brutor Tribe Minmatar Republic
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Posted - 2014.07.10 07:53:00 -
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Marc Callan wrote:For incursions, J isn't a member of the fleet, but rather a special target tag indicating "DO NOT SHOOT THIS". Generally, the target-tagger will put the J tag on whichever ship serves as the trigger for the next wave. If the trigger goes off prematurely, someone in the site is probably going to have an ... interesting time.
(As in: "I don't suppose any of the logibros brought hull rep drones?") From what I hear J used to be Jammer targets, and some old guides still list widow fits to jam out specific targets, which were tagged J to avoid fleet wasting DPS on them until later. This was changed as about once a week, a widow would pop and be worth almost as much as the widow pilot had made, as jammers, like scrams/points, rip massive aggro. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Brutor Tribe Minmatar Republic
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Posted - 2014.07.10 12:24:00 -
[43] - Quote
Marc Callan wrote:James Baboli wrote:Marc Callan wrote:For incursions, J isn't a member of the fleet, but rather a special target tag indicating "DO NOT SHOOT THIS". Generally, the target-tagger will put the J tag on whichever ship serves as the trigger for the next wave. If the trigger goes off prematurely, someone in the site is probably going to have an ... interesting time.
(As in: "I don't suppose any of the logibros brought hull rep drones?") From what I hear J used to be Jammer targets, and some old guides still list widow fits to jam out specific targets, which were tagged J to avoid fleet wasting DPS on them until later. This was changed as about once a week, a widow would pop and be worth almost as much as the widow pilot had made, as jammers, like scrams/points, rip massive aggro. Wait, a Widow, not a T1 Scorpion? o.O From database dump, t1 scorpion doesn't have the jam strength to permajam most of the targets which are described as tag j, much less all of them simultaneously. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

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Posted - 2014.07.27 12:36:00 -
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Nolak Ataru wrote:Lord BryanII wrote:What are the good shield groups these days?
ISN is not busy enough (no HQ fleet up now) TVP is too busy (HQ fleet active but 30 people in wait list) Could join WTM (Warp To Me Incursions). We run HQs as well. Helix is good, but very focused in US TZ and very inactive outside US TZ, with the exception of our occasional (i.e. when I have a full day off and not too too much RL stuff besides work) 24hr fleets. Similar fits to ISN, but generally higher percentage of max skilled toons with good player skills behind them, even without the formalized vetting process of primary vs. secondary etc. 4 logi TCRCs in shiny fits is great fun. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

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Posted - 2014.07.27 16:23:00 -
[45] - Quote
Nolak Ataru wrote:James Baboli wrote:Nolak Ataru wrote:Lord BryanII wrote:What are the good shield groups these days?
ISN is not busy enough (no HQ fleet up now) TVP is too busy (HQ fleet active but 30 people in wait list) Could join WTM (Warp To Me Incursions). We run HQs as well. Helix is good, but very focused in US TZ and very inactive outside US TZ, with the exception of our occasional (i.e. when I have a full day off and not too too much RL stuff besides work) 24hr fleets. Similar fits to ISN, but generally higher percentage of max skilled toons with good player skills behind them, even without the formalized vetting process of primary vs. secondary etc. 4 logi TCRCs in shiny fits is great fun. Aye, I forgot about the VG fleets. Helix is another great community with good pilots. Uhm helix runs AS and HQs regularly. I won't say daily, and theres some weeks without an HQ or AS fleet, but we do run em man. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
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Posted - 2014.07.29 01:37:00 -
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Protip: geting sloshed is for the FC's who aren't currently running the fleet. Not for forums, but for fleet and for those who don't have a vindi habit when sloshed. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
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Posted - 2014.07.29 06:09:00 -
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Nolak Ataru wrote:James Baboli wrote:Protip: geting sloshed is for the FC's who aren't currently running the fleet. Not for forums, but for fleet and for those who don't have a vindi habit when sloshed. I got a pod habit, does that count? and a burning osprey addiction. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
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Posted - 2014.08.08 08:23:00 -
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Marc Callan wrote:Angeal MacNova wrote:Would command ships be of any use to an incursion fleet? Undoubtedly they'd be useful as off-grid boosters, but I suspect they wouldn't be optimal as on-grid damage-dealers. A fleet with open slots might take a CS if it met their criteria (the worry would be about defense, I suspect), but given a choice between a CS and a battleship, an incursion FC is probably going to prefer the battleship. Some command ships work remarkably well, and all of them are easy to tank in either armor or shield if one looks at resist profile, signature and actual buffer in a realistic manner. They will never (without massively gimping the rest of the ship) meet WTM's 100k EHP rule.
Now, they're also always going to be lower range or lower damage than an equivalent shiny battleship , but partially make up for it in VGs with better tracking and better application to frigates and cruisers. It is still a rare moment (t1 gun standard apoc vs max'd skill t2 gun damnation for a shield fleet) that an FC will request the CS over a BS or even the right ABCs. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

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Posted - 2014.08.15 15:51:00 -
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Considering the re-balanced scout sites are on the test, I would like to organize a mass player test by the active incursion community at large of the new sites, with ships and fits that meet the current meta. If you are interested, shoot me an eve-mail with approximate times available during next week and I will be get a test schedule worked up. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
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Posted - 2014.09.12 08:09:00 -
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 Kaile Nefertiti wrote:Can we please all just stop being little and petty and allow people to run incursions for awhile before popping the mom. For the past month, incursions have only been up for total of about six or eight hours before the mothership gets popped and everyone has to pack up and move again across the galaxy. This is getting really frustrating and damaging the communities to a point where no one is making the trips anymore and incursions are really starting to flounder. For all of you that keep on popping the mothership after six hours congratulations, I'm glad you're getting what you want out of it but you're really damaging communities, not that I believe you really care about this because are only serving yourselves but can we please stop it already and go back to the good old days of running incursions in the same spot for a week at a time so we can all make money? This is part of the cycle. The smaller, more agile channels, and the established channels willing to go to the islands gain, the larger, less agile channels and the weak sisters die off or go inactive. Every dead channel makes room for a new one, with new leadership, new ideas and a different playerbase. Without this churn of channels as well as players, incursions entirely stagnate. The problem is that the major HQ communities are largely insulated from this by their sheer scale and organizational structures, which means they simply decay and fester internal drama until a new community shoots off, vicariously announces their existence and then usually withers. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
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Posted - 2014.10.03 18:51:12 -
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Seraphiel Angelica wrote:You would think with all this focus on incursions lately, there would be more traffic in here  Ah, but this isn't the politics thread. Those are raging pretty hard when an event occurs, and then settling down for people to smolder on their preferred coms.
That crazy bag FC with the silly things on the hull that shouldn't but just did.
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James Baboli
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Posted - 2014.10.23 20:12:27 -
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Sentenced 1989 wrote:TIG has temporarily opened an public channel, can I please get Goldiiee to update the original post, channel name is 'TIG Pub' I may just have to grab local tank for my vargur and see what the fuss is about.  See you in space.
That crazy bag FC with the silly things on the hull that shouldn't but just did.
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James Baboli
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Posted - 2014.11.04 09:10:32 -
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Captain Warlord wrote:Will an Incursion corp take a logi pilot that can only do incursions once a week, or are the attendance requirements too high for such casual play? Incursions are mostly done by public channels in corps of one's own choice. These channels will take you without significant comment if you x up in the correct fit, be it every day, or once every other year. Incursion corps are mostly only a thing when you start looking into doing the lowsec incursions, which is rare and medium hard to get into even if you know who is running them.
Yes, I do incursions. Find out more here
Tech 3 battleships.
Moar battleships
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James Baboli
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Posted - 2014.12.20 19:03:18 -
[54] - Quote
Goldiiee: you still moderating the OP as new channels get added, or would you like to just link people to incursion public?
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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James Baboli
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Posted - 2014.12.28 07:11:26 -
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Odene Freeman wrote:I'm flying mostly matar shield crusers [can be bc/bs]. Can you guys recomend me a good incursion group?
What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.
cheers! I recommend the one I will be starting up as soon as my network is stable enough to connect to EVE, but I might be just a tad biased. Other recommendations would be to join the "Incursion Public" channel join a couple channels and watch their channels for a hour or so before committing to flying fairly exclusively with any channel.
Channel is TRAIN INC.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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James Baboli
Ferrous Infernum
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Posted - 2014.12.28 16:08:27 -
[56] - Quote
Odene Freeman wrote:James Baboli wrote:Odene Freeman wrote:I'm flying mostly matar shield crusers [can be bc/bs]. Can you guys recomend me a good incursion group?
What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.
cheers! I recommend the one I will be starting up as soon as my network is stable enough to connect to EVE, but I might be just a tad biased. Other recommendations would be to join the "Incursion Public" channel join a couple channels and watch their channels for a hour or so before committing to flying fairly exclusively with any channel. Channel is TRAIN INC. Can you be more accuret with the start date? Ok so basicly I'm a player that had like a year break from eve. I was living in a wh5 so I can fly a armor loki. I have couple of skills for shield too so theres no problem to switch between armor/shield. I'm mainly a matar pilot, so light/medium projectajls are pritty damn good skilled. But the large gunns are only on lvl4. I have like 40kk ISK on me and would like to start with incursions. I don't have anything except a cheetach, drake (lol) and a rupture.. In the matter of fact if I think now about it I got much better skills for armor. 2kk sp in armor and only 300k in shield. No logi skills. Now the question is, what can I afford to start incursions? What fit/channel can I start? Sry for giving so many questions. I have to say that I feel rly lost ^^" ps. Sry for all the miss spells I'm typing on a phone. If my net lets me connect today, today. It was planned for yesterday.
It is possible to get a drake in some places, for the day if you are polite and have a reasonable fit, so slap some an invuln or two on, a damage control, some paints on and ask around politely.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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James Baboli
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Posted - 2015.01.12 05:25:32 -
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Aramatheia wrote:Sim Cognito wrote:I see most groups focus on Headquarters and Vanguard sites. Do they scale similarly in size/difficulty/reward? I got the impression that Vanguard sites make more, but need better fits, is that true? What about the others? I'm a complete noob to incursions, and if possible I'd like to avoid 40-ship blobfests in HQs. a vg fleet usually has 10-11 pilots. The sites usually take only a few minutes like 3-5 i think generally they are alot faster to complete but they only pay 1rd the isk and i think even a smaller fraction of lp? a hq fleet has 40 pilots and a typical hq site ranges from 7-9 mins to 15ish for the longest. Payment for a hq site is 31m isk and.. some amount of lp added to your pool but i actually forgot how much it is. HQ is slower tempo with more pilots but vg has smaller per hit payout but more rapid, im not sure ifthey are comparably similar in isk/lp per hour. Vgs top out around decent hq money until you have the very few ascendancy communities, such as a dky alpha fleet. This is because a shiny fleet runs sites fast enough that warp speed is one of the biggest distinguishing features.
Hqs pay out 7k lp per site. Vgs pay out around 1.5k iirc. Which is why hq pilots top the no life list.
As for avoiding the blob, it is usually easier to get good isk/hr in the hq fleets, and newbies are less likely to cost a fleet a contest because of a single mistake. Vg fleets are more likely to be tz limited but at the edges of the tz of any given channel, they are really nice people and likely to be recruiting hard.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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